Suggestions
Kathy Korevec
Kathy Korevec is an experienced product leader specializing in developer tools and experiences. She currently serves as the VP of Product at Vercel, a position she has held since at least 2021.12 Prior to her role at Vercel, Kathy had an impressive career trajectory in the tech industry:
- She worked at GitHub for several years, where she was Senior Director of Product Management, leading the Community product team.3
- Before GitHub, she was a Senior Product Manager on the Human Interface Team at Heroku.3
- Earlier in her career, she held positions at Google and Disqus.24
Kathy has over a decade of experience in developer experience and product management. She is known for her passion for open source, improving the usability of developer tools, and making software development accessible to people worldwide.1
Originally from Alaska, Kathy's background includes:
- Studying Philosophy and Physical Anthropology at Pacific Lutheran University.3
- Working various jobs, including as a pastry chef and at a car dealership, before entering the tech industry.4
- Starting her tech career at Google as a front-end engineer in 2006.4
Kathy is recognized for her expertise in product management, particularly in the developer tools space. She frequently shares her knowledge through speaking engagements, articles, and her Substack newsletter called "Kathy PM".25
Highlights
Offline co-worker: Jules with Gemini 3 <3 <3
Something I've been thinking about a lot lately: craft is losing its scarcity.
I'm building a mac app right now that uses metal to power text rendering in a diff editor. A year ago, I would've put that in the "respect from afar" bucket. Not impossible, just expensive: time, focus, context.
Now I'm doing it with AI. It's thrilling... and also disorienting.
When everyone can do the hard thing, execution stops being the signal. So we say taste becomes the differentiator: ideas, discernment, knowing what good looks like.
Except taste is subjective, social, learnable. Over time it gets encoded. Defaults emerge. "Good" becomes a preset.
So if craft is no longer scarce, and taste is temporary leverage, what's left?
My best answer right now: responsibility over time. Owning what you ship after the demo energy fades. Building things you can explain months later. Staying with the system once it's no longer impressive.


