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Julian Togelius
Associate Professor of Computer Science and Engineering at New York University
Julian Togelius is a prominent figure in the field of artificial intelligence, particularly known for his work on enhancing the fun factor in computer games through AI techniques.
His research revolves around developing AI systems that can adapt games to players' preferences, create new game content, and assist game designers in crafting engaging experiences.
Togelius specializes in game AI, procedural content generation, player modeling, game data mining, computational creativity, embodied artificial intelligence, and evolutionary computation.
His educational background includes a PhD in Computer Science from the University of Essex, an MSc in Evolutionary and Adaptive Systems from the University of Sussex, and a BA in Philosophy, Computer Science, and Psychology from Lund University.
Throughout his career, Togelius has held various roles in prestigious organizations, including being a Co-Founder and Research Director at modl.ai, a Scientific Advisor at OriGen.AI, an Associate Professor of Computer Science and Engineering at New York University, an Associate Professor at the IT University of Copenhagen, and a Lecturer at the University of Lugano among others.
His expertise extends to making opponents and collaborators in games more intelligent and believable, with broader applications beyond the gaming industry.
Togelius has also delved into theoretical aspects of learning and optimization, showcasing a well-rounded research portfolio in the AI domain.
Highlights
I have met many people who exemplify this.
Once again had a meeting with one of my highly talented PhD students who is working on something I only dimly understand, "contributing" by adding confusion to the mix and making nothing seem certain. Some skills I have.