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Jonathan Gagne
CEO Masterpiece Studio
Jonathan Gagne is the CEO of Masterpiece Studio, a company he founded in February 2015.134 Masterpiece Studio aims to democratize 3D creation by developing tools that simplify the creation of 3D content for games and other interactive content.3 The company's goal is to transform 3D content creation, making it accessible to everyone, regardless of their technical skills or background in fine arts.1
Gagne has a background in machine learning, virtual reality, and content creation.1 Before Masterpiece Studio, he worked at OPIN Software Inc. as the Director of Research and Development from March 2012 to April 2015.34 He was also a researcher at the University of Waterloo from September 2008 to January 2012, focusing on machine learning, computer vision, and motion capture.34 Earlier in his career, Gagne was a Research Assistant at Carleton University from July 2006 to August 2008, where he developed AI models of visual creativity.34
Gagne received the highest national graduate-level research award for AI and visual imagination.3 He graduated at the top of his class at Carleton University for his work in computational models of creativity.2 He also received the highest graduate-level research award at the University of Waterloo for his work in machine learning, computer vision, and motion capture.2
Gagne believes the metaverse, a digital world where people can live, work, and play, requires easy-to-use tools for creating high-quality content.1 He sees Masterpiece Studio as a key component in the metaverse, enabling anyone to create and contribute to virtual environments.1
