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Jacob Burke
Art director at Hypercane Studios
Jacob Burke is a highly skilled professional with expertise in 3D modeling, texturing, rigging, and animating assets for games and VR environments.
With a background in art and extensive experience in the AR/VR industry, Jacob has honed his skills in Unreal Engine 4/5 pipeline and 3D Max for modeling, rigging, and animating.
Having served as an Art Director at Hypercane Studios, NterOne Corporation, and Spatial, Jacob has demonstrated leadership and creativity in directing art teams for various projects.
His proficiency extends to using software like Substance Painter/Designer, Photoshop, and Zbrush, allowing him to deliver high-quality, detailed work in PBR workflows.
Jacob's educational background includes studies at The Art Institutes, where he likely refined his artistic talents and developed a solid foundation in 3D art and animation.