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    Hugo Bourbon

    Game Designer chez Fishing Cactus

    Hugo Bourbon is a Lead Game Designer at Fishing Cactus, a video game development studio based in Mons, Belgium. His role involves a variety of responsibilities including the design of game systems, prototyping and tweaking mechanics, writing design and research documentation, as well as layout, blockout, balancing, and scripting for games.13

    Fishing Cactus is known for creating innovative and immersive games across multiple platforms including PC, console, and VR. The studio has developed titles such as Ary and the Secret of Seasons and Epistory: Typing Chronicles, focusing on high-quality gameplay experiences while maintaining a manageable budget.12

    Bourbon's expertise in game design contributes to the studio's mission of crafting "Smart Games with Soul," emphasizing creativity and originality in their projects.1

    Highlights

    Sep 11 · youtube.com
    Being a level designer on Dishonored 2 - YouTube
    Being a level designer on Dishonored 2 - YouTube
    May 24 · youtube.com
    How to make a Linkedin profile for game jobs - YouTube
    How to make a Linkedin profile for game jobs - YouTube
    Oct 10 · reddit.com
    Game Designer vs. Level Designer : r/gamedesign - Reddit

    Related Questions

    What are some of the most challenging projects Hugo Bourbon has worked on?
    How did Hugo Bourbon transition into game design and level design?
    What inspired Hugo Bourbon to join Fishing Cactus?
    Can you share examples of Hugo Bourbon's work at Fishing Cactus?
    What tools and software does Hugo Bourbon prefer for level design?
    Hugo Bourbon
    Hugo Bourbon, photo 1
    Hugo Bourbon, photo 2
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    Location

    Mons, Wallonia, Belgium