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    Hector Gray

    Engineering Manager at Riot Games

    Hector Gray's journey in the world of programming began during his elementary years in Japan, starting with basic programming for learning typing. Progressing to C++ during middle school, he ventured into developing Windows 95 applications by 10th grade, with MediaXL being a notable creation that earned him a 1st place scholarship in the 1999 Hi-Tech Quest competition.

    This early success set the stage for Hector's career, propelling him into his first job as a C++ developer while still in high school. Today, he is recognized as a multifaceted individual, embodying qualities of an innovator, leader, learner, and teacher. Hector prides himself on being a disciplined engineer and a collaborative team player, driven by a deep-seated passion for crafting scalable and maintainable software.

    Hector Gray's proactive approach towards technology keeps him at the forefront of innovation, constantly exploring new frameworks, languages, and technologies to broaden his expertise and knowledge base. With a keen eye for staying abreast of industry trends, Hector is committed to enhancing his skills and pushing boundaries in the ever-evolving tech landscape.

    Throughout his professional journey, Hector has held key roles in renowned organizations, showcasing his expertise and leadership capabilities. His previous positions include Engineering Manager at Riot Games, Principal Engineer at Edgecast, Principal Engineer at TuneIn, Principal Software Architect at Vixlet, Director and Principal Media Architect at MySpace, SDE at Microsoft, Developer at ICanHazCheezburger.com, Developer at HMSA, Software Developer at Inovaware Corporation, and Solutions Developer at CTA Solutions.

    Hector Gray
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    Location

    Los Angeles, California, United States