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Harrison Ferrone
Bestselling Author | ex-Microsoft Technical Writer
Harrison Ferrone is a software developer, author, and instructor specializing in game development with Unity and C# programming. He has written multiple books for Packt Publishing on these topics.12
Professional Background
Harrison has a diverse background in software development:
- He started his career in game design and Unity development, which was his major in university.3
- He worked as an iOS developer at startups and a Fortune 500 company for several years.3
- He transitioned into a teaching and content creation career, producing instructional content for platforms like LinkedIn Learning and Pluralsight.34
Books and Publications
Harrison has authored several popular books for Packt Publishing, including:
- "Learning Design Patterns with Unity"1
- "Learning C# by Developing Games with Unity" (multiple editions)25
These books focus on teaching C# programming through game development using the Unity engine. They are aimed at beginners and cover topics like basic programming concepts, Unity fundamentals, and game design principles.
Other Work
In addition to his books, Harrison:
- Creates instructional content for LinkedIn Learning and Pluralsight34
- Has written articles and tutorials for the Ray Wenderlich website3
- Works as a technical editor3
Harrison is known for his approach to teaching programming and game development, focusing on practical, hands-on examples and building complete projects to reinforce learning.12