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    Federico Fasce

    Senior Lecturer at Goldsmiths, University of London

    Professional Background

    Federico Fasce is a seasoned multidisciplinary senior game designer whose expertise lies at the intersection of player experience and emotions. With an impressive career exceeding two decades in interactive digital media, Federico brings a wealth of knowledge and a unique perspective to game design. His engagements across various formats, including video games, Alternate Reality Games (ARGs), playable experiences, and virtual reality (VR), have allowed him to refine his vision and approach towards creative projects. He is known for his ability to inspire teams and stakeholders to embrace the dynamic world of interactive design.

    Having held numerous prominent roles throughout his career, including positions as a game designer, creative director, and community designer, Federico has proven his versatility within the gaming industry. His professional journey has included being a Senior Lecturer at Goldsmiths, University of London, where he inspired the next generation of game designers and interactive creators through reduced classroom teachings.

    His substantial experience covers a variety of positions, from collaborating directly with renowned organizations such as Guardian News & Media and managing creative projects independently as a self-employed professional. Federico skillfully combines leadership and collaboration in every venture, ensuring that all players' experiences are at the forefront of any design process. His approach emphasizes quick prototyping and the iterative process, facilitating the agile development of innovative gaming concepts.

    Education and Achievements

    Federico’s educational background is as diverse as his professional trajectory, firmly grounded in the academic study of communication technologies and design. He studied at the prestigious Università degli Studi di Genova, where he acquired pivotal knowledge in communication methods, preparing him for the engaging world of interactive media.

    Additionally, Federico pursued education in the fine arts through a program at Scuola Chiavarese del Fumetto, which sharpened his artistic abilities and opened doors to creative experimentation. This artistic foundation ultimately feeds into his game design work, where aesthetics and emotional connection play crucial roles.

    Federico’s continued commitment to learning and sharing knowledge is reflected in his former roles as both a lecturer and trainer, contributing to programs at organizations like Goldsmiths and ELEA and mentoring young talent across various interactive media disciplines.

    Notable Achievements

    Among his career achievements, Federico co-founded Urustar srl, where he served as Creative Director and Game Designer. This role demonstrated his entrepreneurial spirit and passion for establishing innovative ventures in the gaming world. Additionally, his significant contributions as the Director at Game Happens! have helped foster a thriving community of game development and creation, connecting aspiring designers with industry leaders.

    Federico has also collaborated with several esteemed media organizations, providing game design and creative technology expertise to enhance narrative-rich experiences. His impactful work at Guardian News & Media merging journalism with interactive design illustrates how game dynamics can enhance storytelling in non-gaming contexts, thus expanding the horizon for interactive journalism.

    With a broad array of additional experiences ranging from technical consultations to authoring media content and even freelancing as a journalist, Federico’s professional portfolio showcases a robust blend of creativity, innovation, and practical application. Federico continues to contribute to the gaming industry, actively participating in important events and discussions, further solidifying his role as a thought leader and innovator in player-focused game design.

    Related Questions

    How did Federico Fasce develop his expertise in player experience design during his 20+ years in the gaming industry?
    What inspired Federico to adopt a multidisciplinary approach to game design, and how has it influenced his career?
    Can Federico Fasce share insights into his creative leadership style and how it has evolved throughout his career?
    What are some standout projects that highlight Federico's quick prototyping and iterative processes in game design?
    How has Federico's background in communication technologies shaped his perspectives on interactive journalism and its applications?
    What skills does Federico believe are essential for aspiring game designers to thrive in the interactive media landscape?
    How has Federico's experience as a Senior Lecturer at Goldsmiths influenced his approach to mentorship and education in the gaming field?
    What significant trends does Federico foresee in the future of interactive media, including VR and ARGs?
    Federico Fasce
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    Location

    London, England, United Kingdom