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    Eric Cassels

    Staff Artist at Bungie

    Professional Background

    Eric Cassels is a highly accomplished artist who has made significant contributions to the gaming industry over a prolific career spanning 14 years. With a deep passion for mechanical design, movie miniatures, and the realms of science fiction, Eric's artistic journey has been marked by an unwavering dedication to enhancing the visual storytelling within games.

    In his role as Staff Sky Artist at Bungie, a renowned video game development company recognized for its high-quality titles, including the iconic Destiny franchise, Eric has played a pivotal role in developing immersive environments that transport players to otherworldly experiences. His expertise in crafting compelling background art and engaging cinematics has allowed him to collaborate with some of the top talents in the industry, consistently pushing the boundaries of creativity and innovation in his work.

    Previously, Eric served as a Senior Environment Artist at Flying Lab Software, where he further honed his skills in creating stunning visual landscapes and environments that enhance gameplay experience and narrative depth. His ability to bring imaginative landscapes and atmospheric elements to life has not only delighted players but also contributed significantly to the success of the projects he has worked on during his tenure.

    Education and Achievements

    Eric's educational background laid the foundation for his artistic skills and knowledge in game design. He studied for a Bachelor's degree in Game Art and Design at the Art Institute of Seattle, where he immersed himself in the principles of game development, 3D modeling, and animation. This comprehensive program equipped him with an understanding of both technical skills and artistic expression essential for thriving in the competitive games industry.

    In addition to his Bachelor's degree, Eric earned an Associate's degree in Media Arts from the same institution, further enhancing his understanding of digital media and its application in creating visually engaging content. Both of these educational experiences played critical roles in shaping his approach to art and design, emphasizing the importance of storytelling through visual mediums.

    Notable Achievements

    • Bungie Contributions: As a Staff Sky Artist at Bungie, Eric's work has left an indelible mark on the aesthetic and atmospheric quality of their games. His involvement in creating expansive skies and environments has elevated the overall player experience, allowing for a deeper engagement within the fantasy worlds they inhabit.
    • Flying Lab Software Projects: While at Flying Lab Software, Eric played key roles in numerous projects, where he not only contributed to the art team but also mentored aspiring artists, sharing his expertise and fostering creativity within the studio community.
    • Expertise in Cinematics: Eric’s focus on background art goes hand-in-hand with his talent for crafting cinematics that capture the attention of players while effectively conveying rich narratives, enhancing gameplay experiences for audiences worldwide.

    Conclusion

    Eric Cassels is a driven and innovative artist whose unique perspective and passion for mechanical artistry and storytelling have distinguished him within the gaming industry. With a solid educational foundation and an impressive career portfolio, Eric continues to inspire both colleagues and gamers alike, contributing to the ever-evolving landscape of video game design and storytelling. His work is a reflection of a deep understanding of art, technology, and the captivating abilities of interactive media, making him a respected figure in his field.

    Related Questions

    How did Eric Cassels develop his passion for mechanical things and science fiction?
    What techniques does Eric Cassels use to create captivating background art in video games?
    What are the key contributions Eric Cassels made during his time at Bungie?
    How has Eric Cassels' education influenced his career in the gaming industry?
    What projects at Flying Lab Software are most significant to Eric Cassels' career development?
    Eric Cassels
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    Location

    Redmond, Washington, United States