Suggestions
Emil Widlund
Founding Design Engineer at Polar & Creative Technologist at New Fragment
Emil Widlund is a Founding Design Engineer at Polar, based in Stockholm, Stockholms län, Sweden.2 He has a strong background in software engineering and design, with experience working for prominent companies in the tech industry.
Professional Experience
Prior to his role at Polar, Emil held positions at other notable companies:
- Software Engineer at Electronic Arts: Emil worked as a Software Engineer at Electronic Arts, a major video game company.1
- Sr. Staff Design Engineer at Adobe: He was involved in hiring for this position to lead development of Spectrum Web Components and architecture at Adobe.1
Skills and Interests
Emil's professional profile showcases a diverse skill set that combines design and engineering:
- UX/Product Design: He describes himself as a Senior UX / Product Designer who enjoys coding and painting.4
- 3D Development: Emil has experience with THREE.js, which he has incorporated into projects like Bitspace.3
- Creative Technology: He is passionate about building things and exploring the intersection of design and technology.4
Current Projects
Emil is currently involved in several interesting projects:
- Bitspace: He is developing Bitspace, which he describes as "a new kind of playground for creative ideas." The alpha version of Bitspace includes THREE.js support for composing complex graphs and connecting them with 3D primitives.36
- Hiring at Electronic Arts: As of May 2024, Emil was looking to hire an Experience Designer / Product Designer to join his team at Electronic Arts, focusing on shaping gaming experiences for millions of players.5
Emil Widlund's career trajectory demonstrates a strong blend of design and engineering skills, with a focus on creating innovative digital experiences across various platforms and industries.
Highlights
Must say that Plain (@plainsupport) is one hell of a product. Love it.
Our second SDK release this week.
Maybe a third one tomorrow?