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    Edward Pereira

    Principal Programmer at Naughty Dog

    Edward Pereira is a seasoned software engineer with a passion for game development, boasting over a decade of experience in the field. He has worked on a diverse range of projects, from small independent ventures to large-scale AAA productions involving hundreds of team members.

    His expertise covers various programming areas, with a keen focus on gameplay mechanics. Edward has ventured into building his own game engine, allowing him to delve deep into engine features and game concepts. His experience with proprietary engines has honed his skills in designing games from scratch.

    Having studied Real Time Interactive Simulation, Math, and Graphics at Digipen Institute of Technology, Edward Pereira has a solid educational foundation in the technical aspects of game development.

    Currently serving as a Principal Programmer at Naughty Dog, Edward has previously held roles at reputable organizations such as BigPoint Inc., Planet Moon Studios, and Powerhead Games, gaining valuable insights and skills along the way.

    Edward Pereira's journey in software engineering has been marked by a relentless pursuit of innovation and a commitment to staying abreast of new technologies. His aspirations encompass not only contributing to the advancements at Naughty Dog but also exploring creative avenues in his personal projects.

    Edward Pereira
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    Location

    Los Angeles, California, United States