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    Edward Pereira

    Principal Programmer at Naughty Dog

    Edward Pereira is a Lead Programmer at Naughty Dog, a prominent video game development studio.1 He has been with the company since December 2012, progressing through various roles including Gameplay Programmer, Principal Programmer, and now Lead Programmer.1

    Career Highlights

    • Current Role: Lead Programmer at Naughty Dog (since September 2022)
    • Previous Positions: Principal Programmer and Gameplay Programmer at Naughty Dog
    • Notable Projects: Worked on acclaimed titles such as The Last of Us, Uncharted 4: A Thief's End, and The Last of Us Part II1

    Skills and Expertise

    • Specializes in gameplay programming with a broad understanding of various programming fields
    • Experienced in working on both small indie projects and large AAA game development
    • Has built his own game engine, demonstrating proficiency in engine development

    Background

    • Graduated from DigiPen Institute of Technology, studying Real Time Interactive Simulation, Math, and Graphics (2005-2009)1
    • Prior experience includes roles at BigPoint Inc., Planet Moon Studios, and Powerhead Games
    • Also worked on indie game development through RedPipe Media

    Edward Pereira's career in the gaming industry spans over a decade, showcasing his passion for software engineering and game development. His progression at Naughty Dog and involvement in critically acclaimed titles highlight his expertise and contributions to the field.1

    Highlights

    Edward Pereira - Cyber Business Review
    Sep 22 · digipen.edu
    Q&A with a Naughty Dog Game Programmer - DigiPen
    Q&A with a Naughty Dog Game Programmer - DigiPen
    Oct 31 · en.wikipedia.org
    Edward Pereira - Wikipedia
    Jun 22 · en.wikipedia.org
    Neil Druckmann - Wikipedia
    Dec 23 · en.wikipedia.org
    Naughty Dog - Wikipedia

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    Edward Pereira
    Edward Pereira, photo 1
    Edward Pereira, photo 2
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    Location

    Los Angeles, California, United States