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    Drew Olsen

    Sr. Sound Designer at Activision

    Drew Olsen is a Sr. Sound Designer at Activision, based in Santa Monica, California. He has been in this role since March 2018, focusing on original sound design, composition, editing, and mixing for marketing assets supporting multiple Activision-owned franchises including Call of Duty, Sekiro, Spyro, and Crash Team Racing.1

    Prior to joining Activision, Olsen had a long career at Harmonix Music Systems, where he started as an Audio QA Tester in 2008 and progressed to become a Lead Sound Designer/Composer. During his time at Harmonix, he contributed to popular game franchises such as Rock Band, Dance Central, and Fantasia: Music Evolved.1

    Olsen is a classically trained multi-instrumentalist with over 20 years of experience in performing, teaching, producing, and writing music. He has designed and developed audio systems using proprietary game engines and has experience implementing common middleware solutions like wWise and FMOD.1

    In addition to his work at major game studios, Olsen runs his own audio production house called dfoAudio, where he has worked on various projects including sound design for apps and commercial spots.12

    Olsen holds a Bachelor's Degree in Music Business from New York University, which he completed between 2003 and 2006.1

    Highlights

    Jan 1 · dfoaudio.com
    Projects - Drew Olsen
    Dec 18 · en.wikipedia.org
    Drew Olson - Wikipedia

    Related Questions

    What are some of the most challenging projects Drew Olsen has worked on?
    How did Drew Olsen transition from Harmonix to Activision?
    What specific audio systems has Drew Olsen designed for Activision?
    Can you share examples of the impact of Drew Olsen's sound design on Activision's games?
    What tools and software does Drew Olsen prefer for sound design?
    Drew Olsen
    Drew Olsen, photo 1
    Drew Olsen, photo 2
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    Location

    Los Angeles, California, United States