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Daniel Roy
Video Game Narrative Designer
Daniel Roy is a seasoned professional in the video game industry, currently serving as the Lead Narrative Designer at Ubisoft.2 With extensive experience in game development, narrative design, and writing, Roy has contributed to several high-profile projects throughout his career.
Career Highlights
Current Role:: Roy is presently working as the Lead Narrative Designer for Assassin's Creed Shadows at Ubisoft.23 This position showcases his expertise in crafting compelling narratives for one of the gaming industry's most renowned franchises.
Previous Projects:: Throughout his career, Daniel Roy has been involved in numerous notable game projects, including:
- Avatar: Frontiers of Pandora
- Total War: Pharaoh
- Evotinction
- U·Run (2022)
- Swiped (2021)
- Total War Saga: Troy1
Skills and Expertise
Daniel Roy is known for his comprehensive understanding of game development processes. As a narrative designer and game writer, he has contributed to global AAA franchises such as Assassin's Creed, Avatar, and Need For Speed.3 His experience extends beyond just writing, as he has also worked as a senior producer for EA BioWare and Ubisoft's "Splinter Cell" series.
Professional Background
Roy's career in the gaming industry includes roles at various prominent companies:
- Ubisoft (current employer)
- One Blue Pixel
- Creative Assembly4
With his diverse experience and expertise in narrative design, Daniel Roy continues to shape compelling stories and experiences in the world of video games, particularly in his current role at Ubisoft.