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    Daniel Ponce

    Technical Designer at Ubisoft. Just started, so ask me later.

    Daniel Ponce is a skilled Unity developer with 4 years of experience, including an MFA candidacy at USC's Interactive Media and Games Division and work at Crater House.

    He has a background in game design, web development, and programming, particularly in C#, Javascript, React, and CSS.

    Daniel holds a Master of Fine Arts in Interactive Media and Games from the University of Southern California and a Bachelor of Arts in Design and Industry from San Francisco State University.

    His professional experience includes roles as a Technical Designer at Ubisoft, Independent Contractor at Google's AREA 120 SL, Design Technologist at Indeed.com, and roles in various capacities at Crater House, USC GamePipe Laboratory, and the University of Southern California.

    Daniel's passion lies in interactive design, which he combines with a strong programming foundation to drive creative collaborations.

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    Location

    San Francisco, California, United States