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Daniel Dobyns
Program Manager II at Microsoft
Professional Background
Daniel Dobyns is a seasoned Program Manager who currently operates at the forefront of technology at Microsoft, where he spearheads innovative initiatives within the Compute, Graphics, and AI team. With a strong commitment to enhancing user experiences, Daniel has been instrumental in the development of cutting-edge graphics and display features. His expertise particularly shines through in his recent projects, which include advancements in wireless display technologies, video encoding and decoding platform features, High Dynamic Range (HDR) displays, and robust external GPU support. This vast knowledge base allows him to contribute significantly to Microsoft's essential mission of delivering state-of-the-art visual and computational solutions.
Education and Achievements
Daniel has a solid educational foundation that supports his career trajectory. He earned a Bachelor of Science degree in Computer Science and Real-Time Interactive Simulation from the esteemed DigiPen Institute of Technology, renowned for its rigorous curriculum that emphasizes practical application and innovative thinking. Additionally, he pursued studies in Digital Audio Engineering and Production at Shoreline Community College, bolstering his skills and versatility in audio development, an area that complements his work in program management and game development.
Game Development Passion
Beyond his professional responsibilities, Daniel is also a passionate hobbyist game developer, where he actively engages in the indie game design and development community. His creativity flows through various projects, leveraging tools such as Unity, Adobe Creative Suite, Affinity, Aseprite, and Blender. This blend of technical expertise and artistic design allows him to conceive and bring to life engaging gaming experiences that reflect his unique vision and creativity.
Career Progression
Before his current role at Microsoft, Daniel demonstrated exceptional creative leadership as the Creative Director and Audio Developer at Glass Cannon, where he honed his skills in audio design and multimedia storytelling. His experience at Glass Cannon not only showcases his ability to manage complex projects but also underscores his passion for integrating sound into the gaming experience. Daniel's journey underlines a seamless weave of technical capability and artistic flair, positioning him as a well-rounded professional in the tech and gaming industries.