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Daniel Ashbrook
Associate Professor at the University of Copenhagen
Professional Background
Daniel Ashbrook is a distinguished Associate Professor in the Department of Computer Science at the University of Copenhagen (DIKU). With a vibrant and diverse career, Daniel has made significant contributions to the field of computer science, particularly in human-computer interaction (HCI). His research focuses on advancing new interaction techniques, devices, and applications that enhance user experiences while enabling better engagement with the real world. Daniel's passion lies in wearable and mobile computing, where he strives to empower users to harness the full potential of their technology without becoming overly attached to it. This innovative direction not only enriches creativity and productivity, but it also seeks to ease the complexities that come with modern technology.
Currently, Daniel extends his research into the realm of personal fabrication technology, making it more accessible for non-experts. This includes working extensively with technologies such as 3D printers, laser cutters, and CNC routers, which opens up exciting opportunities for individuals to create their own projects and products.
Education and Achievements
Daniel's academic journey is anchored by a PhD in Computer Science obtained from the prestigious Georgia Institute of Technology. His doctoral thesis introduced the concept of 'microinteractions'—brief, often subconscious interactions with devices that last less than four seconds. Real-world examples of microinteractions include quick tasks like checking the time on a watch or adjusting a phone setting. These foundational elements laid the groundwork for his work designing interfaces for wristwatch computers and creating tools that facilitate the development of gesture-based interfaces for wearable devices.
Daniel's expertise in human-computer interaction is further complemented by a plethora of industry experiences which highlight his versatility and innovation. He has been involved in groundbreaking projects that blend technology with everyday life, such as developing systems that allow commanders to gain real-time insights into their soldiers' conditions in the field and utilizing GPS tracking to learn about people's daily routines automatically. He has also played a pivotal role in creating the first commercially available open-hardware wearable computer, which marked a significant milestone in technology's evolution.
One of Daniel's noteworthy contributions includes designing assistive technology for the elderly, enabling them to control lights and media through simple gestures instead of navigating remote control devices. This initiative exemplifies his commitment to improving the quality of life for users through intuitive design and technology.
Notable Positions
Throughout his career, Daniel has held various prestigious roles. Prior to his current position at DIKU, he served as an Assistant Professor at the Rochester Institute of Technology, where he engaged with students and researchers as they explored complex interactions between humans and technology. Additionally, Daniel was a Visiting Lecturer at Stanford University, sharing his expertise with a diverse group of aspiring technologists and innovators.
Daniel’s industry experience is equally impressive. He was a Senior Researcher at both Samsung Electronics and Nokia Research Center, where he led teams in developing transformative mobile experiences and new forms of interaction. As an Expert Patent Consultant at Devonwood Logistics Inc, he provided valuable insights into technological advancements while also serving as a beneficial resource for those looking to navigate complexities in the patent landscape.
His early career experiences include pivotal research roles at leading organizations such as Georgia Tech Research Institute, where he worked as a Research Scientist II. Daniel has also garnered experience as the Head of Production for Charmed Technology, Inc., and an initial co-op position at XcelleNet as a budding researcher.
Areas of Expertise
Daniel Ashbrook's specialties encompass a wide array of technological fields. With a keen focus on 3D printing and digital fabrication, he has worked extensively to push the boundaries of what is achievable in human-computer interaction. His adeptness in wearable computing, coupled with his research into mobile devices and gesture interfaces, underscores his role as a pivotal figure in shaping the future of interaction design.
His unique insights into microinteractions allow him to craft innovative solutions that enhance user experiences in a technology-driven world. Other areas of proficiency include pattern recognition, machine learning, and prototyping, where he employs cutting-edge techniques to address complex technological challenges. Daniel's commitment to accessible design and user-centered approaches positions him as a leader in his field, advocating for technology that serves, rather than hinders, human connection and productivity.