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    Dan Schneider

    Music Composer, Sound Designer, and Audio Engineer

    Dan Schneider is a freelance composer and sound designer based in the Raleigh-Durham area of North Carolina. He has been working independently since January 2007 and is passionate about creating original music and audio for various media, including video games, films, and live events.

    Professional Background

    Previously, Schneider served as a Senior Composer/Sound Designer at Centerline Digital, where he designed audio for a range of projects for clients such as IBM, Lowes, and GE. He also worked with notable composer Jason Graves as an in-house Sound Designer and Synth Programmer, contributing to well-known video game titles like Tomb Raider, Dead Space 3, and Resistance: Burning Skies.

    Notable Projects

    Schneider's credits include:

    • Video Games:

      • Fat Chicken
      • Tomb Raider (Square Enix)
      • Dead Space 3 (Electronic Arts)
      • Prey 2 (Human Head Studios/Bethesda Softworks)
    • Television:

      • Swamp Thing - Additional Music
      • Magnum PI - Editing Assistant

    He has also composed for mobile games such as Terminal Escape and Domino Dog Worlds.

    Skills and Interests

    Schneider is skilled in music composition, sound design, and audio engineering, and he actively seeks to expand his network of collaborators and clients in the creative industry.12

    Related Questions

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    Dan Schneider
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    Experience

    Freelance Composer/Sound Designer at Dan Schneider - Composer/Sound Designer (January 2007 - Present)
    Senior Composer/Sound Designer at Centerline Digital, In-house Sound Designer/Synth Programmer for Jason Graves

    Location

    United States