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Clancy Imislund
Principle Engineer
Clancy Imislund is a seasoned software engineer with extensive experience in Xbox360, PSX, VR (virtual reality), and Android programming. He is a specialist in AI and network programming and is proficient in C#, C++, C, Objective-C, IB, and VR. Clancy studied Computer Engineering at The University of New Mexico, where he obtained a Bachelor of Science degree. He is a member of Sigma Phi Epsilon.
Clancy's career journey is impressive, working at various notable organizations such as Realtime Associates, Specular Theory, Inc., The Waiting Room, DIRECTV, iPostcards, Jobspring Partners, Activision, Electronic Arts - Los Angeles, and 7 Studios, to name a few. His expertise with Unity/Unity3D spans six years, contributing significantly to his proficiency in the game engine.
Clancy's background demonstrates an experienced individual with vast knowledge in different sectors of programming, expanding his skills and knowledge base. His professional experience covers mobile engineering, virtual reality, software development, senior programming, and software engineering.