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Chris Remo
Designer, Writer, Composer
Chris Remo is a prominent American video game designer, writer, composer, and podcaster, currently associated with Valve Corporation. He has a diverse background in the gaming industry, having worked on various acclaimed projects and held significant roles in multiple companies.
Early Career
Remo began his career as a video game journalist, co-founding the website Idle Thumbs and serving as Editor-in-Chief for Shacknews and Editor-at-Large for Gamasutra. His early work included contributions to Adventure Gamers and later roles at Irrational Games, where he served as Community Manager and Associate Producer from 2010 to 2011.14
Contributions to Game Development
In 2014, Remo joined Campo Santo, where he was instrumental in the development of the narrative adventure game Firewatch, acting as a game and story designer, composer, and audio director. His work on Firewatch received critical acclaim and contributed significantly to the game's success.24
Prior to his time at Campo Santo, Remo worked at Double Fine Productions, contributing to several games including The Cave (co-written with Ron Gilbert) and composing music for titles such as Gone Home and Thirty Flights of Loving .35
Current Role at Valve
Following Campo Santo's acquisition by Valve in 2018, Remo transitioned to work at Valve Corporation. He has been involved in various projects, including Half-Life: Alyx, where he contributed as a game designer. His expertise lies in modern interactive narrative design and he has spoken at numerous industry conferences about these topics.25
Education
Remo holds a Bachelor of Arts degree from the University of California, Berkeley, which he completed between 2002 and 2006.1
Personal Projects
In addition to his work in game design, Chris Remo is also known for his podcasting endeavors. He has hosted and produced numerous episodes across various topics within the Idle Thumbs network, showcasing his versatility in media beyond gaming.45
Overall, Chris Remo's multifaceted career reflects a deep engagement with both the creative and technical aspects of video game development, making him a notable figure in the industry.
