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Chris Bennett

Game Design Thinker available for consulting and contract work
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Chris Bennett is an accomplished game designer, entrepreneur, and academic with over two decades of experience in the gaming industry. He is the founder of Game Design Thinking at the Chris Bennett Consulting Group, where he combines game design with behavior design and neuroscience to create innovative strategies and plans for his clients' projects. Chris's expertise in designing effective diversity, inclusion, and belonging initiatives has led him to partner with major organizations such as Stanford University, University of California Berkeley, and USAID.

Throughout his career, Chris has been credited for his involvement in developing three successful gaming franchises: The Sims, Diner Dash, and Tiger Woods PGA Tour. Before starting his consulting business, Chris held various positions in leading gaming companies such as assistant producer at Electronic Arts and QA supervisor at Maxis.

Chris is a respected academic, serving as an adjunct lecturer at Stanford University School of Engineering and the Graduate School of Education, teaching game design at the higher education level. He is widely known for crafting a compelling user experience through core engagement loops and narrative storytelling.

Chris has been featured in prominent media outlets such as NBC TV, NPR, Forbes.com, and the San Francisco Chronicle. Apart from his consulting work, Chris contributes to research on game design and its effects on real-world applications.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
This public profile is provided courtesy of Clay. All information found here is in the public domain.