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Charlotte Fisher
Manager, Developer Relations Americas at Unity Technologies
Charlotte Charlotte is an experienced professional with over eleven years of expertise in the games and digital media industry.
She has a strong track record of leading teams to successfully execute unique concepts for cutting-edge platforms such as XR, fiberoptic projection, and interactive installation.
Charlotte has collaborated with well-known organizations in Montreal and internationally, contributing to award-winning projects like J'aime les patates, Rêve, Roxham, Museum of Symmetry, Dreams, Shadow of the Tomb Raider, and Fauve.
Previously, she held key roles at National Film Board of Canada (NFB), Casa Rara, La Hacienda Creative, Unity Technologies, and various other establishments.
She has actively supported the Montreal game dev community through her involvement with organizations like TAG, Skins Aboriginal Videogame Workshops, Pixelles, and her co-founding of GAMERella to empower women and non-binary game makers.
Charlotte's educational background includes a Diplôme d'Etudes Collégiales in Fine Arts from CEGEP - John Abbott College, and a BFA with a specialization in Computation Art and a Minor in Music from Concordia University.