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Cecil Kim
Cecil Kim is a highly accomplished art director in the video game industry, currently working as the Studio Art Director at thatgamecompany.13 He has an extensive career spanning nearly three decades, having worked on numerous critically acclaimed and commercially successful games.4
Career Highlights
- Graduated from Art Center College of Design in 1996 and began his career as a concept artist for Final Fantasy IX at SquareUSA.4
- Worked at Sony Santa Monica Studio for almost a decade, where he played a crucial role in defining the artistic vision for the God of War franchise, particularly God of War 1, 2, and 3.4
- Won the BAFTA Best Artistic Achievement award in 2011 for his work on God of War 3.1
- Co-founded Section Studios in Los Angeles after leaving Sony, leading a team of concept artists, 3D artists, and developers.4
- Currently working as the Studio Art Director at thatgamecompany, focusing on Sky: Children of the Light and their next IP.13
Notable Projects
- Final Fantasy IX
- Parasite Eve
- Twisted Metal Black
- God of War series (1, 2, 3, and Ascension)
- Sky: Children of the Light
Teaching Experience
Cecil Kim has been teaching since 2002 and has held positions as an Assistant Adjunct Professor at Otis College of Art and Design and serves on the Academic Advisory Board at Gnomon School of Games and Visual FX.4
Approach to Game Design
At thatgamecompany, Cecil Kim contributes to the studio's philosophy of creating games that evoke emotional responses from players, focusing on the feelings they wish to invoke rather than starting with game mechanics.2 This approach aligns with the company's goal of pushing the boundaries of video games as a communicative medium.2
Cecil Kim's expertise in art direction, combined with his extensive industry experience and teaching background, makes him a valuable asset to thatgamecompany and the video game industry as a whole.

