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    Brian Fernandes

    Engineering Lead at Codeq, LLC

    Brian Fernandes is an experienced Engineering Lead currently working at Codeq, LLC. Prior to his current role, he served as a Senior Software Engineer at Trion Worlds, Inc., contributing to the game End Of Nations. At Sony Computer Entertainment America (SCEA), Brian held managerial positions as well as Senior Software Engineer roles in the Online Technology Group, where he played a pivotal role in developing online technologies for various multiplayer PS2 and PS3 titles such as God of War Ascension, the SOCOM franchise, MAG, Ratchet and Clank, Twisted Metal X, Syphon Filter, and NFL GameDay. His expertise in the multiplayer gaming industry spans console development, server design, database design, and project management. Brian's professional journey also includes stints at tech startups, building data-driven web applications and showcasing his adaptability, innovation, and ability to perform diverse roles in dynamic project environments. His skill set includes proficiency in project management, Agile/Scrum methodologies, team building, SaaS, Distributed Systems, Cloud Computing, REST API design, C/C++, node.js, SQL, Linux, mySQL, Oracle, SQL Server, Database design/optimization, Data modeling, troubleshooting, and problem-solving. He is highly regarded for his excellent written and verbal communication skills.

    Brian Fernandes
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    Location

    San Diego, California, United States