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Brandi House
Experienced General Manager with extensive background in product management
Brandi House is an experienced gaming industry professional currently serving as the General Manager at ProbablyMonsters, a game development company based in Bellevue, Washington.1 She joined ProbablyMonsters in September 2022 and is responsible for leading and growing a new game incubation team while maintaining a strong people-first culture and ensuring overall project success.1
Career Highlights
Unity Technologies:: Prior to her role at ProbablyMonsters, Brandi held several leadership positions at Unity Technologies, including:
- Senior Director of Product Management, R&D (July 2021 - March 2022)
- Director of Product Management, R&D (March 2021 - July 2021)
- Director of Product Management, Technology Group (July 2020 - March 2021)
- Director of Product Management, Cloud Services (June 2019 - July 2020)
- Product Manager Lead for Connected Games (October 2017 - June 2019)1
During her time at Unity, she led large teams of product managers, developed strategies for cloud products, and oversaw various aspects of game development technology.1
Other Notable Roles::
- Technical Program Manager at Oculus VR (December 2016 - October 2017)
- VR/AR Director at Funomena (February 2016 - December 2016)
- Product Manager and Diversity Lead at Oculus VR (October 2014 - February 2016)
- Product Manager - Creator Workflows at Bungie (January 2013 - June 2014)1
Expertise and Contributions
Brandi House has extensive experience in:
- Game development and technology
- Product management and strategy
- Team leadership and growth
- Virtual and augmented reality
- Cloud services and multiplayer technologies
Her diverse background in the gaming industry, spanning from major companies like Unity and Oculus to game studios like Bungie, has given her a comprehensive understanding of various aspects of game development and technology.1
At ProbablyMonsters, Brandi is likely leveraging her expertise to guide the company's game incubation efforts and contribute to its mission of redefining game development within a healthy work culture.2