Suggestions
Blake Mizzi
Director and Co-Founder at League of Geeks
Blake Mizzi
Blake Mizzi is a prominent figure in the Australian game development industry. He currently serves as a Director and Co-Founder of League of Geeks, a Melbourne-based game development collective, studio, and self-publisher.1
Key Roles and Contributions
- Committee Member at Banksia Institute Australia, lending his expertise and knowledge of the Video Games Sector to the design of their programs and courses1
- Board Member of VicScreen from October 2017 to September 2023, helping guide the screen sector strategically through planning, funding programs, compliance, risk management, policy guidance, and priority setting1
- Board Member of the Game Developers' Association of Australia (GDAA) from December 2015 to December 2020, advocating on behalf of member interactive entertainment development companies, associated industry companies, and interactive entertainment training providers1
Education and Early Career
- Holds a Bachelor of Design - Industrial Design from Swinburne University of Technology, with a focus on Industrial Design, Information Design, Product Design, Branding, Interface and UI Design1
- Began but did not complete a Master's program in Multimedia Design at Swinburne University of Technology in 20071
- Early career roles include Industrial Designer at Puma Energy & TRAFIGURA, Sales Consultant at Landfield Real Estate, and various game design positions at studios like Torus Games and Blue Tongue Entertainment1
Involvement with CG Spectrum
In his role as a Course Advisory Committee Member at CG Spectrum, Blake Mizzi leverages his extensive industry experience to provide guidance and ensure the game development courses are tailored to meet the needs of the Australian game industry.23 His contributions help shape the curriculum and prepare students for successful careers in the field.
Highlights
Mar 5 · public.magnet.fsu.edu
[PDF] 2023 Annual Report - Florida State University
Aug 1 · highereddive.com
CG Spectrum launch industry-built Game Programming course and ...