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Benoit Fouletier

Cinematic Tool Programmer at WILD SHEEP STUDIO
Montpellier, Occitanie, France
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Benoit Fouletier is an accomplished video game engineer with expertise in gameplay, AI, and tools programming. He is a specialist in Unity and C#, with extensive experience in delivering high-quality game development projects. Benoit has a degree in computer science from Institut national des Sciences appliquées de Lyon, France. He is currently working as a Cinematic Tool Programmer at WILD SHEEP STUDIO. Previously, he worked as a Freelance Game Developer, Rendering Programmer at Moon Studios GmbH, Lead Programmer at Les Fées Spéciales, Tech Lead at Pastagames, R&D Engineer at Dwarf Animation Studio, Gameplay Programmer at Swing Swing Submarine, Gameplay Programmer at Ubisoft, Lead programmer at Gamepulp, and as a Web developer at Com'Int. Benoit brings a wealth of experience to game development and continues to demonstrate a passion for creating captivating game experiences.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
This public profile is provided courtesy of Clay. All information found here is in the public domain.