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Benoit Fouletier

Cinematic Tool Programmer at WILD SHEEP STUDIO
Montpellier, Occitanie, France
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Benoit Fouletier

Cinematic Tool Programmer at WILD SHEEP STUDIO
Montpellier, Occitanie, France
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Benoit Fouletier is an accomplished video game engineer with expertise in gameplay, AI, and tools programming. He is a specialist in Unity and C#, with extensive experience in delivering high-quality game development projects. Benoit has a degree in computer science from Institut national des Sciences appliquées de Lyon, France. He is currently working as a Cinematic Tool Programmer at WILD SHEEP STUDIO. Previously, he worked as a Freelance Game Developer, Rendering Programmer at Moon Studios GmbH, Lead Programmer at Les Fées Spéciales, Tech Lead at Pastagames, R&D Engineer at Dwarf Animation Studio, Gameplay Programmer at Swing Swing Submarine, Gameplay Programmer at Ubisoft, Lead programmer at Gamepulp, and as a Web developer at Com'Int. Benoit brings a wealth of experience to game development and continues to demonstrate a passion for creating captivating game experiences.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
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This public profile is provided courtesy of Clay. All information found here is in the public domain.