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Benjamin Poynter
Software Engineer of Simulation Tools for Game Platform at The Madison Square Garden Company
Benjamin Poynter is an accomplished artist and inventor with an extensive background in the creative arts and technology fields.
He has participated in various prestigious exhibitions and activities worldwide, including the International Mobile Gaming Awards, Lumen Prize Global Exhibition Tour, and Games for Change Annual Festival.
Benjamin holds a Master of Fine Arts (MFA) in Fine Arts with a focus on Art, Technology, and Public Spaces from the University of Nevada Reno, and a Bachelor of Fine Arts (BFA) in Fine Arts, New Media from the University of Oklahoma.
His professional journey includes roles such as Simulation Engineer at The Madison Square Garden Company, Interactive Content Author at Nickelodeon, and Associate Lead Digital Developer at Ogilvy.
With a wealth of experience, Benjamin has also served as a Unity Game Developer, 3D Artist, Animator, and World Builder, as well as a Virtual Reality (VR) Developer at various organizations.
In the academic realm, he has held positions such as Assistant Professor in Computer Graphics and Animation at the New York Institute of Technology, and as a Solo Teaching Instructor at the University of Nevada Reno.
Benjamin Poynter's career showcases a unique blend of artistry, technology innovation, and educational expertise, contributing significantly to the intersection of creativity and digital advancement.