Dan Liebgold
Dan Liebgold
Dan Liebgold is an accomplished game developer with over two decades of professional experience under his belt. He has worked for several notable game developers such as Blizzard Entertainment and Naughty Dog, Inc., and is currently serving as the Chief Technology Officer at Wonderstorm. His educational background includes a Bachelor's degree in Computer Science from the University of California, Los Angeles.
Dan Liebgold is highly skilled in various programming languages such as C/C++, Python, Racket, F#, and Unity, to name a few. He has extensive experience in building games and teams that build games, covering everything from tools and services to gameplay, AI, and rendering. Dan has a passion for game design and has honed his expertise in gameplay systems, I/O, character AI, strategy AI, animation programming, tools, language design, memory/CPU performance, and UI design.
At Naughty Dog Inc., Dan began as a programmer and worked his way up to becoming the lead gameplay programmer. As a senior programmer at Interplay Entertainment, he gained valuable experience working with game development tools, mechanics, and techniques, as well as contributing to various genres. At Wonderstorm, Dan has been tasked with leading the company's technology efforts, including building a technology team, crafting a technology vision, and driving the creation of game products.
Dan Liebgold's wealth of experience and expertise in game development make him a highly sought-after industry professional with a proven track record of success in building top-tier game products.