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    Ari Pulkkinen

    Composer, producer, audio designer, VO actor, artist.

    Ari Pulkkinen is a highly experienced audio professional in the gaming industry, currently serving as the Audio Lead at Housemarque, a prominent game development studio based in Helsinki, Finland.12

    Career Highlights

    Pulkkinen's journey in the gaming industry began as an amateur enthusiast, combining his passion for video games and music.1 His professional career took off in 2003 when he joined Frozenbyte, where he worked on games like Shadowgrounds.1 In 2008, he founded his own company, AriTunes, which specializes in audio and music-related work for the gaming industry.14

    Notable Achievements

    Pulkkinen has made significant contributions to the gaming audio landscape:

    • His music and audio work have reached over 2 billion console and mobile gamers worldwide.3
    • He created music and sounds for the original Angry Birds game, including the iconic evil laugh and bird whistles.1
    • He has composed for numerous popular games, including Nex Machina, Resogun, Dead Nation, and the Trine series.5

    Current Role at Housemarque

    As Audio Lead at Housemarque since late 2022, Pulkkinen's responsibilities include:

    • Designing and mapping emotional modes in games
    • Providing a framework for creative audio development
    • Guiding and directing the overall audio style of games1

    Skills and Expertise

    Pulkkinen's expertise extends beyond composition to include:

    • Sound design
    • Voice acting (he performed voices for games from 2003 to 2017)
    • Audio branding
    • Game world scripting and design14

    His approach emphasizes the importance of understanding multiple genres and creating immersive audio experiences that complement gameplay.1

    Highlights

    Jun 15 · fmq.fi
    Salla Hakkola and Ari Pulkkinen: Conversation between two game ...
    Salla Hakkola and Ari Pulkkinen: Conversation between two game ...

    Related Questions

    What are some of the most memorable projects Ari Pulkkinen has worked on?
    How did Ari Pulkkinen transition from amateur to professional in the gaming industry?
    What challenges does Ari Pulkkinen face as Audio Lead at Housemarque?
    How does Ari Pulkkinen's background in music influence his work in game audio?
    What is Ari Pulkkinen's role in the development of Housemarque's latest game, Returnal?
    Ari Pulkkinen
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    Location

    Espoo, Uusimaa, Finland