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Anthony Rowe
Artist using light, sound, space and technology | Founder, Squidsoup
Anthony Rowe is a prominent media artist, designer, and researcher, best known as the founder of Squidsoup, an innovative digital arts group established in 1997. His work focuses on creating immersive and interactive experiences that blend physical and virtual environments through the use of light, sound, and technology.124
Career and Contributions
Rowe has over two decades of experience in digital media art and interaction design. He has held various academic roles, including serving as a Research Fellow at the Oslo School of Architecture and Design until 2015 and as an Associate Professor in Interaction Design at the same institution from 2009 to 2012. His academic research culminated in a PhD focused on "Immersion in Mixed Reality Space," which closely relates to his work with Squidsoup.134
Under Rowe's leadership, Squidsoup has gained recognition for its unique installations that have been showcased globally, including at major events like the Burning Man Festival and Vivid Sydney. One of their key works, Submergence, has been exhibited over 100 times across six continents, highlighting the group's commitment to engaging audiences through dynamic art experiences.125
Philosophy and Approach
Rowe emphasizes collaboration within Squidsoup, aiming to harness the diverse talents of team members to push creative boundaries. He believes that originality often comes from exploring what is possible within the realms of materials, software, and engineering.23 His artistic vision is not only about creating visually stunning works but also about fostering a dialogue between art and technology.1
Personal Background
In addition to his artistic endeavors, Rowe has a diverse background that includes sailing solo across the Atlantic in 1988. This adventurous spirit reflects his approach to art—embracing challenges and exploring new horizons.14
Overall, Anthony Rowe's contributions to digital media art through Squidsoup have made a significant impact on how audiences interact with art in both physical and virtual spaces.

