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    Adam Rickert

    Motion Designer / Tech Researcher at Digital Media Management

    Adam Rickert is an accomplished game artist with a strong emphasis on storytelling and user experience design. His specialties include Art Direction, Game Design, Graphic Design, and Illustration.

    Adam pursued his education in Game Art and Design, earning degrees from The Art Institute of California - San Francisco, and The Art Institute of Pittsburgh - Online Division.

    Throughout his career, Adam has held various roles in prestigious organizations. He worked as a Motion Designer and Tech Researcher at Digital Media Management, served as the Founder and Creative Director of Dynamite Rainbow, and held positions such as Senior Creative Designer at Netmarble US, Production Artist at Sega of America, Inc., and Software Engineer at 12 Gigs.

    Additionally, Adam has extensive experience in the industry, with past roles including Creative Director at Keas, UI/Game Artist at WishB, Digital Art and Graphic Design Instructor at Stanford University - Digital Media Academy, Character Artist and Lead Rigger at Global Game Jam 2011, Producer/Game Design/Technical Research at Archeaus - AICASF, and Lead Game Design/Lead Rigger at Kobolds vs. Humans - AICASF.

    Prior to his career in the gaming industry, Adam has also showcased his versatility by working as a Sales Associate at Chimera Hobby Shop, an Airman - Photographer’s Mate Striker in the United States Navy, and a CopyMax Supervisor at OfficeMax, Inc.

    Adam Rickert
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    Location

    Greater Los Angeles Area