Suggestions
Adam Lake
Principal Software Engineer at Intel
Adam Lake is a Principal Software Engineer at Intel, based in the Portland, Oregon metropolitan area. He has extensive experience in the field of computer graphics and GPU technology. Here are some key details about Adam Lake:
Professional Experience
Adam has been with Intel for over 25 years, holding various positions:
-
Principal Software Engineer (April 2021 - Present): Focuses on accelerating adoption and enabling new GPU technologies, working with game developers, standards groups, and internal teams.1
-
3D Graphics Software Architect (January 2016 - April 2021): Worked on graphics architecture for Intel.1
-
OpenCL Architect and Khronos Voting member (January 2010 - January 2016): Developed proposals for API changes and collaborated with industry participants to build an open standard heterogeneous computing API.1
-
GPU Compute Architect (August 2014 - 2016): Defined and proposed GPU hardware and software features for compute and graphics.1
-
Graphics Software Engineer (February 1998 - December 2009): Focused on game developers, 3D graphics, and enabling Intel graphics and multi-core CPUs.1
Education
- MS in Computer Science from the University of North Carolina at Chapel Hill (1996 - 1998).1
- BS in Computational Science from the University of Evansville (1992 - 1996).1
Expertise
Adam is known for his expertise in:
- GPU software architecture
- ISV (Independent Software Vendor) enabling
- OpenCL
- GPU architecture
- GPGPU computing
- 3D graphics
- Game development
He has been involved in various projects related to GPU technologies, including Variable Rate Shading (VRS) and ray tracing.23
Professional Presence
Adam Lake maintains a professional presence on various platforms:
Adam Lake is recognized as a key figure in Intel's graphics technology development, particularly in areas where GPU hardware, applications, and APIs intersect to improve experiences for game developers and players.