Sign In
Get Clay Free →

Suggestions

    Adam Lake

    Principal Software Engineer at Intel

    Adam Lake is a Principal Software Engineer at Intel, based in the Portland, Oregon metropolitan area. He has extensive experience in the field of computer graphics and GPU technology. Here are some key details about Adam Lake:

    Professional Experience

    Adam has been with Intel for over 25 years, holding various positions:

    • Principal Software Engineer (April 2021 - Present): Focuses on accelerating adoption and enabling new GPU technologies, working with game developers, standards groups, and internal teams.1

    • 3D Graphics Software Architect (January 2016 - April 2021): Worked on graphics architecture for Intel.1

    • OpenCL Architect and Khronos Voting member (January 2010 - January 2016): Developed proposals for API changes and collaborated with industry participants to build an open standard heterogeneous computing API.1

    • GPU Compute Architect (August 2014 - 2016): Defined and proposed GPU hardware and software features for compute and graphics.1

    • Graphics Software Engineer (February 1998 - December 2009): Focused on game developers, 3D graphics, and enabling Intel graphics and multi-core CPUs.1

    Education

    • MS in Computer Science from the University of North Carolina at Chapel Hill (1996 - 1998).1
    • BS in Computational Science from the University of Evansville (1992 - 1996).1

    Expertise

    Adam is known for his expertise in:

    • GPU software architecture
    • ISV (Independent Software Vendor) enabling
    • OpenCL
    • GPU architecture
    • GPGPU computing
    • 3D graphics
    • Game development

    He has been involved in various projects related to GPU technologies, including Variable Rate Shading (VRS) and ray tracing.23

    Professional Presence

    Adam Lake maintains a professional presence on various platforms:

    • LinkedIn: His username is adlake.1
    • Twitter: His handle is @atlake.4

    Adam Lake is recognized as a key figure in Intel's graphics technology development, particularly in areas where GPU hardware, applications, and APIs intersect to improve experiences for game developers and players.

    Highlights

    [PDF] Velocity & Luminance Adaptive Rasterization - Intel

    Related Questions

    What are some of Adam Lake's most notable projects at Intel?
    How has Adam Lake contributed to GPU technology advancements?
    What is Adam Lake's role in the development of Variable Rate Shading?
    Can you provide examples of games that Adam Lake has worked on?
    What is Adam Lake's educational background and how has it influenced his career?
    Adam Lake
    Adam Lake, photo 1
    Adam Lake, photo 2
    Get intro to Adam
    Add to my network

    Experience

    Principal Software Engineer at Intel since April 2021
    3D Graphics Software Architect, OpenCL Architect and Khronos Voting member, GPU Compute Architect, Graphics Software Engineer at Intel; Research Assistant at University of North Carolina at Chapel Hill; Computational scientist/researcher at Los Alamos National Lab

    Education

    BS in Computational Science from Univ. of Evansville (1992 - 1996); MS in Computer Science from University of North Carolina at Chapel Hill (1996 - 1998)

    Location

    Portland, Oregon, United States