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    Adam Hensel

    Senior Technical Artist @ Riot Games - League of Legends / Teamfight Tactics

    Adam Hensel is a versatile game developer with a passion for game art, asset pipelines, and system development.

    With 4 years at Riot Games working on League of Legends, Adam contributed significantly to the artistic quality and visual enhancements of the game.

    He played a key role in the transition shaders for preseason Rise of the Elements, introducing new map states to League of Legends.

    As a Senior Technical Artist on the Teamfight Tactics team, Adam was instrumental in creating key gameplay systems for TFT in a short time frame.

    Adam also Co-Founded Hydrant Games and independently developed a multiplayer competitive gaming IP called Overpower.

    His educational background includes a Bachelor's degree in Animation from Southwest University of Visual Arts and Digital Production for Entertainment studies at Gnomon School of Visual Effects.

    Adam's professional experience spans various roles at renowned companies like Riot Games, Talespin, and Gnomon School of Visual Effects, Games & Animation.

    He has a strong expertise in game art development, asset pipelines, and system architecture for gaming projects.

    Adam Hensel
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    Location

    Los Angeles Metropolitan Area