Rodolfo Calabrezi
Rodolfo Calabrezi
Rodolfo Calabrezi, a generalist software engineer and technical artist with extensive knowledge in the game industry and game development, has an extraordinary track record since 2004. He co-founded, funded, and participated in several successful companies, incubation programs, and partnerships such as Cruel Byte, Quantix Games, BrainStorm, and GameWare. Moreover, Rodolfo endeavors to democratize immersive technologies with unique experiences and simulators using devices like HoloLens, Vive, Rift, Go, Quest, Mixed Reality, Gear VR/360, Leap Motion, and Kinect. In addition, he has shipped more than ten titles over the different platforms, including Android, iOS, PC, Viveport, Oculus, Steam VR platforms. Rodolfo Calabrezi has expertise in game design, graphics, shaders, C++, C#, PHP, tool/editor development, web services, VoIP, network, multiplayer, back/front-end, video production, web design, and development. He is a problem-solver and able to achieve expected results, having developed computer-distributed simulators, fast game engines (2D/3D, and editor), and solving technical problems using HDR, DoF, bloom, and cloth physics. His multidisciplinary skills also cover 3D artist and 2D artist using Modo software and Photoshop, respectively.
As a former member of the management board at XRBR, Advisor at Nuuvem, and consultant at Intercode, Revel Media, and NPT-Neuropsicotronics Ltda, Rodolfo has a vast experience coaching and lecturing in several organizations.