John Connors
John Connors
John Connors is an experienced and versatile programming professional with a strong background in OpenGL and DirectX C++/C# development. His skills span various industries including games, CAD and visualization, and he has worked in teams and companies of all sizes. Connors is proficient in key languages such as C++11, C++, GLSL, HLSL, Python, Lua, MaxScript, JavaScript, Java, C#, Common Lisp, and 6502/Z80/680x0/i686 Assembler. He is also highly knowledgeable in FBX, Autodesk Max/Maya, Blender, Unreal Engine, CUDA, and Multithreading. Connors' portfolio includes contributions to well-known companies such as Splash Damage, R8Games, Stainless Games, Vatra Games, Atomicom, Foster Findlay Associates, Navisworks, Reflections Interactive, Hotgen Studios, Bethesda Softworks, Rage, Acclaim Studios Teeside, and Bits Studios.