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John Connors

Senior Tools Programmer (Unreal Engine 4) @ Splash Damage
Bromley, Greater London, United Kingdom
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John Connors

Senior Tools Programmer (Unreal Engine 4) @ Splash Damage
Bromley, Greater London, United Kingdom
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John Connors is an experienced and versatile programming professional with a strong background in OpenGL and DirectX C++/C# development. His skills span various industries including games, CAD and visualization, and he has worked in teams and companies of all sizes. Connors is proficient in key languages such as C++11, C++, GLSL, HLSL, Python, Lua, MaxScript, JavaScript, Java, C#, Common Lisp, and 6502/Z80/680x0/i686 Assembler. He is also highly knowledgeable in FBX, Autodesk Max/Maya, Blender, Unreal Engine, CUDA, and Multithreading. Connors' portfolio includes contributions to well-known companies such as Splash Damage, R8Games, Stainless Games, Vatra Games, Atomicom, Foster Findlay Associates, Navisworks, Reflections Interactive, Hotgen Studios, Bethesda Softworks, Rage, Acclaim Studios Teeside, and Bits Studios.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
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