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Brandi House

Director of Product Management, Technology Group at Unity.
Seattle, Washington
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Brandi House

Director of Product Management, Technology Group at Unity.
Seattle, Washington
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Brandi House is a highly accomplished and experienced Director of Product Management in the Technology Group at Unity Technologies. She is a leader in the gaming industry, dedicated to connecting people through games and forming lasting connections through shared goals, challenges, and memorable experiences. Brandi's extensive background in gaming includes AAA and Multiplayer experience, Indie, Business, Unity, and Management experience, cross-industry tech experience, services, servers, and networking experience, as well as ML and algorithms experience.

Brandi possesses a deep understanding of how games are made today at AAA companies and why it can be hard. She led "workflow" product initiatives at Bungie, ranging from Multiplayer game iteration tools to 3D artist workflows. As a Director at Funomena, she led two of their titles, managed six people, and created funding pitches to a variety of partners. She also contributed to the tech evaluation of multiplayer, discovering vast holes in current offerings.

At Oculus/Facebook, Brandi led products first for their analytics platform and later for new technologies that required partnerships across software and hardware industries. She led negotiations with over 30 partners and subsequent product collaborations during her time at Oculus. Here at Unity, she taught herself a lot about the core tech to power online games, to the point that she can now use this knowledge to educate others in the community. In her PhD courses and research, she delved deeply into ML for natural language processing and other stochastic systems. She learned the strengths and weaknesses of the current state of different algorithms, which she has since seen applied at Oculus Research in related technologies.

This public profile is provided courtesy of Clay. All information found here is in the public domain.