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Lucas Mendes

CTO at Wedoo
São Paulo, São Paulo, Brazil
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This public profile is provided courtesy of Clay. All information found here is in the public domain.
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Lucas Mendes

CTO at Wedoo
São Paulo, São Paulo, Brazil
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Lucas Mendes is a highly skilled software engineer and operating system specialist with vast knowledge and experience in various programming languages such as C, C++, and Objective-C. He is proficient in software architecture and engineering and can develop kernels and ecosystems for different types of applications.

With years of experience in operating systems, Lucas is well-versed in AmigaOS, Mach, TOS, MinTOS, MacOS Classic, PalmOS, NeXTSTEP, uClinux, Linux, MINIX, 386BSD, MacBSD, NetBSD, and OS X. He has also worked with Windows NT and its Win32 API, as well as DirectX 7 to 11.

Lucas has expertise in Cocoa and CocoaTouch for OS X and iOS and Xamarin. He has a strong grasp of structured computer architecture, including digital logic level, microarchitecture level, instruction set architecture level, and parallel machines architecture, with knowledge about processors, controllers, and DSPs.

Furthermore, Lucas is skilled in TCP/IP suite concepts and implementation and can design network stacks for various application models. His experience in digital security and software development includes bug hunting, diverse exploitation techniques, buffer overflow, and Intrusion Detection System concepts.

As a specialist in m68k, MIPS, UltraSparc, IA32, ARM, and Z80 architecture and assembly, Lucas can perform reverse engineering with respect to their respective binary texts. He has developed microcontrollers based on cores such as 6800, PIC, 8051, MC56000 DSPs, and Jennic JN51xx.

Lucas also possesses game development skills, including engine design and implementation, gameplay programming, soundtrack composing, and team management using OpenGL/GL-ES, OpenCL, OpenAL, OpenCV, DirectX, Psy-Q, Pro-DG, Ogre 3D, Irrlicht, Unity, and UDK. Additionally, he has experience in image processing, computer vision, and video game development for consoles such as Xbox360, PS3, Wii, Dreamcast, PSX, PS2, PSP, Nintendo DS, MegaDrive, MasterSystem, Super Nintendo, NeoGeo, and Amiga using proprietary tools created through reverse engineering.

Overall, Lucas is a virtuous, creative, and highly social software engineer with expertise in various fields such as operating systems, digital security, game development, computer vision, and image processing.

This public profile is provided courtesy of Clay. All information found here is in the public domain.