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Michael Davies

Melbourne, Victoria, Australia
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Michael Davies

Melbourne, Victoria, Australia
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Michael Davies is an accomplished software engineer with extensive experience in the gaming industry. He received his education from ELTHAM College and University of Melbourne, where he studied computer science, software engineering, artificial intelligence, graphics, multimedia, user interface, databases, and management. Davies worked as an expert core engineer at Sledgehammer Games, a technical lead at Opaque Space, and a contract software engineer at Criterion Games, DICE (EA Digital Illusions CE AB), Electronic Arts, tkm9, and Crystal Dynamics. Additionally, he was a director & lead gameplay developer at Space Dust Studios, a lead gameplay engineer at Electronic Arts, a senior software engineer at IR Gurus, and a software engineer at Torus Games.

Davies' skillset includes game development, game design, software engineering, artificial intelligence, graphics, multimedia, user interface, databases, and management. He has expertise in using various technologies, such as Unreal Engine, Unity, C++, Python, and HTML.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
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