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Martin Smith

Software Engineer
San Francisco, California, United States
SummaryAI Assisted Badge

Martin Smith is a versatile professional with a background in software engineering and 3D digital media content creation.

He is a recent graduate of Holberton School, where he honed his technical skills encompassing front-end, back-end, database management, DevOps, and low-level programming.

Prior to his focus on software engineering, Martin worked as a 3D generalist, leveraging tools like Maya and Houdini to craft digital content for various projects ranging from games to short films.

He holds a degree in Computer Software Engineering from Holberton School and has also studied 3D modeling and texturing at Gnomon School of Visual Effects, Games + Animation.

With an extensive professional background, Martin has held positions such as Software Engineer at Crowdability and Bulb Rocket, as well as working as a CG Generalist for various projects while being self-employed.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
This public profile is provided courtesy of Clay. All information found here is in the public domain.