Martin Smith
Martin Smith is a versatile professional with a background in software engineering and 3D digital media content creation.
He is a recent graduate of Holberton School, where he honed his technical skills encompassing front-end, back-end, database management, DevOps, and low-level programming.
Prior to his focus on software engineering, Martin worked as a 3D generalist, leveraging tools like Maya and Houdini to craft digital content for various projects ranging from games to short films.
He holds a degree in Computer Software Engineering from Holberton School and has also studied 3D modeling and texturing at Gnomon School of Visual Effects, Games + Animation.
With an extensive professional background, Martin has held positions such as Software Engineer at Crowdability and Bulb Rocket, as well as working as a CG Generalist for various projects while being self-employed.