Paolo Stanner
Paolo Stanner
Paolo Stanner is a seasoned professional with over 10 years of experience in software localisation and game development. He has an impressive track record of spearheading and implementing localisation and testing strategies, recruiting and building strong teams, and transferring skills and knowledge effectively. Paolo has worked for both international publishers and small and medium-sized start-ups, gaining experience in AAA multi-million, multi-platform titles, browser and mobile platforms. He has worked in diverse environments, including high-pressure, rigidly structured ones, as well as flat hierarchy organizations that rely heavily on diverse skill sets and offer opportunities for experimentation. Paolo has worked in German, English, and Chinese office environments, with a full understanding of the differences in working cultures.
Paolo's educational background includes studying B.A. (Hons), German with Applied Computing at King's College London. He has worked as a Localisation Producer at Apple, Localisation Manager at Reality Squared Games, Multi-talent (Game Designer) at Fangtang, QA Manager at CMUNE, Localisation QA Team Lead at SEGA Europe Limited, Localisation QA Assistant Team Lead at SEGA Europe Limited, Localisation QA Tester at SEGA Europe Limited, Assistant Quality Coordinator at Venzero (a Music player startup), and Flash Designer and Content Creator at Cellcast.
Paolo enjoys challenges and the possibility of having a positive impact. He possesses a wealth of experience and expertise in game development, software localization, team building, testing strategies, and recruitment.