Scott Gillies
Scott Gillies
Scott Gillies is an experienced game and experience designer who has been working in interactive media for over 15 years. He is known for his expertise in innovation, pioneering design for new mediums, and pushing the boundaries of current mediums. Scott earned an MFA from USC's acclaimed School of Cinematic Arts Interactive Media program and has worked for companies of all sizes from Electronic Arts, Disney, Microsoft, and Google to grassroots start-ups in the Los Angeles area. Throughout his career, he has worked on a broad range of interactive pieces in educational media, video games, social games, interactive theme park attractions, Emmy® Award-winning transmedia storytelling, toys, R&D, and Blue Sky projects that are on the cutting edge of entertainment. He is also an expert in second screen entertainment and games in nontraditional spaces.
In addition to his extensive industry experience, Scott has also worked as an instructor at the New York Film Academy, a student advisor at the University of Southern California, and a multimedia director at the University of Southern California. He is currently the Chief Creative Officer (CCO) at Fey Productions, where he focuses on immersive entertainment in non-traditional spaces.
Some of Scott's notable projects include Sims 2 (EA/Maxis), Saboteur (EA/Pandemic), The Night Journey (experimental art game with Bill Viola), Space Mountain Queue Line (Disney World), Dirty Work (Emmy®-winning transmedia show), GE Wonderground (location-based game/app), Disney Consumer Products Playmation toy and game design, Endgame: Ancient Societies (Niantic ARG), Overlook Film Festival ARG, and a variety of cutting-edge R&D and Blue Sky projects.