Apel Keshishian
Apel Keshishian
Apel Keshishian is a highly skilled technical artist with a vast background in the gaming industry. He is known for his exceptional talent in creating particle systems, SFX, lighting effects, in-game cutscenes, level art, asset management, mobile game pipeline design, and performance optimization. Apel's educational background includes studying Game Art and Design at the Art Institute of California - Los Angeles. He has worked with various organizations, including Scopely, PierPlay, Fishermen Labs, Funwall, Premium Polygons, Fuel Industries, Tic Toc Games, and sabertooth.tv. With software expertise in Unity, Maya, Max, Shader Forge, Substance Designer, Substance Painter, and Photoshop, Apel has contributed to many successful mobile games on both iOS and Android platforms.