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Apel Keshishian

Technical Artist at Scopely
Altadena, California
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Apel Keshishian

Technical Artist at Scopely
Altadena, California
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Apel Keshishian is a highly skilled technical artist with a vast background in the gaming industry. He is known for his exceptional talent in creating particle systems, SFX, lighting effects, in-game cutscenes, level art, asset management, mobile game pipeline design, and performance optimization. Apel's educational background includes studying Game Art and Design at the Art Institute of California - Los Angeles. He has worked with various organizations, including Scopely, PierPlay, Fishermen Labs, Funwall, Premium Polygons, Fuel Industries, Tic Toc Games, and sabertooth.tv. With software expertise in Unity, Maya, Max, Shader Forge, Substance Designer, Substance Painter, and Photoshop, Apel has contributed to many successful mobile games on both iOS and Android platforms.

This public profile is provided courtesy of Clay. All information found here is in the public domain.
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This public profile is provided courtesy of Clay. All information found here is in the public domain.