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Steven Johnson
Game Design, Product, and Strategy Leader - Available for New Opportunities Worldwide!
Professional Background
Severan Johnson is a highly experienced and innovative game designer known for his significant contributions to the gaming industry. With a career that spans over a decade, Severan has made his mark in various esteemed organizations. He started his journey in the gaming world with Storm8, a startup that took root in California in 2009. As a vibrant member of the team there, he was involved in designing impactful gaming experiences that engaged players around the globe.
After his time at Storm8, Severan moved on to work with several prestigious companies, including FunPlus based in Beijing and PerBlue in Madison, Wisconsin. His journey in game design further took him to Japan's GREE, where he took on the role of lead game designer for the satirical fantasy RPG, DragonSoul. Severan’s diverse experiences across different markets and cultures have provided him with a rich perspective to create impactful games.
Most recently, Severan has held the position of Principal Game Designer focused on Monetization at Riot Games, an organization renowned for crafting some of the world’s most-played video games. At Riot Games, he played a pivotal role in shaping monetization strategies that enhanced the user experience while maintaining game integrity, showcasing his ability to blend creativity with business acumen to achieve remarkable results.
Severan's career trajectory exemplifies his unwavering commitment to improving the gaming industry and empowering his colleagues to produce outstanding work. His philosophy revolves around collaboration and the belief that through teamwork, greater gaming experiences can be created.
Education and Achievements
Severan's academic journey began at St. Olaf College, where he studied a Bachelor of Arts in Biology and Spanish. This unique combination of studies reflects his multifaceted interests and also highlights his strong analytical thinking and communication skills. These skills have served him well throughout his career in game development, enabling him to design games that resonate with diverse audiences.
In addition to his education, Severan has an impressive list of accomplishments. He has served in various capacities within numerous organizations, showcasing his versatility and adaptability in the fast-paced gaming industry. His previous roles include Senior Game Designer and Game Director at GreenPark Sports, Principal Game Designer at Electronic Arts (EA), and Senior Producer at PerBlue, all of which underline his development prowess and leadership capabilities.
Achievements
Severan Johnson is recognized as a leader in the gaming domain, thanks to his visionary approach to game design and development. He is especially noted for improving monetization strategies at Riot Games, where his efforts yielded significant enhancements to player engagement and overall satisfaction within their community. Throughout his multifaceted career, Severan has been committed to fostering innovation and creativity in gaming, pushing boundaries while adhering to industry best practices. An astute understanding of market demands coupled with his diverse design skills makes him a key player in today’s gaming arena.
Severan also emphasizes giving back to the community. In his earlier days, he served as an Engagement Organizer at the Minnesota DFL Party and was involved in various collaborative projects, highlighting his dedication to not just personal excellence but to the improvement of the gaming community as a whole. Moreover, his earlier career positions, such as Technical UI Designer and Graphic Designer at Storm8, allowed him to harness technical design skills that complemented his gaming knowledge, demonstrating his well-rounded expertise.
Tags
game design, game development, gaming industry, monetization strategies, video games, creative storytelling, gaming innovation, leadership in gaming, collaborative design, strategic thinking, player engagement, cross-cultural gaming experiences, RPG design, startup culture, technology in gaming, community engagement