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Max Vollmer
Software Engineer at Microsoft Havok - Passionate about VR/AR/MR - Ⓥ 🏳🌈 🏳️⚧ ✊🏽✊🏾✊🏿 - they/them
Professional Background
Max Vollmer is a dedicated software engineer with a wealth of experience spanning over a decade, contributing to various industries with a particular focus on innovative software solutions. Currently, they are making significant strides in the realm of cloud computing as a key member of Microsoft's Azure Remote Rendering team. In their role, Max meticulously works on the asset conversion pipeline of the Azure service, ensuring seamless experiences for users embracing cloud technology. Max's passion for technology is further demonstrated through their penchant for creating game mods, with notable projects like DeepWoods for Stardew Valley, RaftMMO for Raft, and Half-Life: VR, which reflect their creativity and tech-savvy nature.
In addition to their technical prowess, Max is committed to making a difference in the community. They founded an NGO aimed at supporting projects in underfunded and neglected areas, particularly those run by marginalized groups. This initiative highlights Max's belief in the importance of inclusion and support for diversity in various sectors. Their efforts not only showcase their skills in software development but also their dedication to social justice and empowerment.
Throughout their impressive career, Max has held several important roles that have helped shape their profound expertise in software engineering and architecture. Previous positions include software engineer at reputable companies such as Rhenus Logistics, Plexworks GmbH, and Safer-Networking Ltd., as well as serving as a developer at Sven Co-op and a software architect at kubus media AG. These challenging and rewarding roles have provided Max with a broad skill set that encompasses various technologies and methodologies, making them a versatile asset in the tech industry.
Education and Achievements
Max's foundational education in technology commenced at IT-Center Dortmund GmbH, where they studied IT-Professional, Computer Science. This academic background has undoubtedly equipped them with the essential knowledge and skills required to thrive in the ever-evolving field of software engineering.
Their educational journey started at Reinoldus- und Schiller-Gymnasium, where they built the groundwork for their IT expertise. The combination of formal education and practical experience has enabled Max to excel in their career, tackling complex challenges head-on and constantly seeking opportunities for learning and growth.
Beyond their technical achievements, Max's commitment to social causes speaks volumes about their character and values. Founding an NGO to benefit marginalized communities demonstrates their leadership ability and willingness to utilize their skills for the greater good. This experience contributes to their holistic approach to software engineering, where they merge technical capabilities with a profound commitment to social responsibility.
Achievements
- Completing over ten years of experience in software engineering, with a focus on a diverse range of industries.
- Currently contributing to the Azure Remote Rendering team at Microsoft, working specifically on the asset conversion pipeline, a vital component of the cloud rendering experience.
- Creating and releasing innovative game mods such as DeepWoods for Stardew Valley, RaftMMO for Raft, and Half-Life: VR, showcasing a creative edge alongside technical skill.
- Founding an NGO that actively supports underfunded projects run by marginalized groups, illustrating a commitment to social equity and community support.
- Holding multiple esteemed positions across various technology firms, including software developer, software architect, and software engineer, thereby honing a comprehensive understanding of software development processes and challenges across sectors.