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Andrew Finley
Look Development Artist at Walt Disney Animation Studios
Professional Background
Andrew Finley is a passionate and talented CG/Look Development Artist with extensive experience in both the artistic and technical realms of feature animation. With over five years honing his skills as a Look Development Artist at prestigious companies such as Disney and Pixar, Andrew has contributed significantly to the visual storytelling of some of the most beloved animated films. His expertise lies in creating stunning CG assets, characters, and environments that breathe life into animated narratives.
Most notably, Andrew's work on the award-winning ‘Antiques Mall’ environment in Disney Pixar’s Toy Story 4 earned him recognition from the Visual Effects Society, where he received the award for Outstanding Created Environment in an Animated Feature. This accolade exemplifies his dedication and skill in look development, showcasing his ability to craft immersive and visually captivating worlds. Andrew’s contributions to feature animation reflect a deep understanding of aesthetics, technical prowess, and an ability to collaborate effectively with diverse creative teams.
In addition to his main role as a Look Development Artist at Walt Disney Animation Studios, Andrew has an impressive career trajectory that includes pivotal roles at Pixar Animation Studios. He served as both a Shading Technical Director and a Resident Shading Technical Director, where he developed essential shading techniques that enriched animated sequences. Andrew's journey in the animation industry began with internships, notably at The Mill and at Pixar Animation Studios itself, where he gained hands-on experience that laid the groundwork for his successful career.
His current role at Walt Disney Animation Studios represents the culmination of years of hard work, passion, and a relentless pursuit of excellence in the field of visual effects and computer graphics. Andrew’s commitment to pushing creative boundaries while delivering high-quality results showcases his versatility and adaptability in a constantly evolving industry.
Education and Achievements
Andrew’s academic journey began at the Savannah College of Art and Design, where he pursued a degree in Visual Effects and Computer Graphics. As a senior student, Andrew developed a strong foundation in the principles of animation, special effects, and the technical intricacies of computer graphics. The rigorous curriculum at SCAD provided him not only with the essential skills needed for a successful career but also fostered his creative instincts, which are evident in his work today.
In conjunction with his formal education, Andrew continuously seeks to enhance his skills through various artistic pursuits during his free time. His interests in VR, drawing and painting, game design, and film criticism further enrich his understanding of visual storytelling, allowing him to bring fresh perspectives and innovative ideas to his projects in animation.
Beyond his academic achievements, the recognition bestowed upon Andrew by industry professionals through awards and honors underscores his commitment to excellence and innovation in the field of animation and visual effects.
Achievements
- Winner of the Visual Effects Society Award for Outstanding Created Environment in an Animated Feature for the ‘Antiques Mall’ in Toy Story 4.
- Extensive experience as a Look Development Artist in feature animation, contributing to the visual aesthetics of major animated films.
- Established career at esteemed animation studios including Walt Disney Animation Studios and Pixar Animation Studios, where Andrew played significant roles as a Shading Technical Director and Look Development Artist.
- Collaborated with NASA and SCAD, demonstrating versatility and an eagerness to engage in diverse projects that push the boundaries of creativity in the field of digital arts.